Oct 10, 2010

FINAL PROJECT

OCEANUS
2010 M.P.PLIACONIS

Module Thirteen Cards and Dice

Diamond Mine

2 player game

Deck is shuffled and each player is dealt 14 cards place the remaining cards in the deck  face down. This deck is the "MINE".

A die is rolled to see who starts, highest number starts.

The winner can then arrange his hand and place any diamond he has face up on the table.

The other player will roll the die to see how many cards his opponent must discard.

These discards are placed face down in the "Rubble pile".

Then the player whose turn it is rolls the die and "mines" that many cards from the MINE deck.

Then the cycle passes to the other player.

So...

1. Shuffle deal 14 cards each.
2. Roll die to see who goes first.
3. Winner places any diamonds on the table in play.
4. Looser rolls to see how many cards opponent discards.
5. Discards placed in "Rubble Pile" face down.
6. Winner rolls to see how many cards are mined.
7. End of turn.

8. starts over with the other player.


First player to place 5 diamonds in play first wins.

Module Thirteen Chapter Seven Bookwork

When playing a game nothing breaks the immersion like save points. To me it doesn't matter what kind of game it is, RPG, Cinematic FPS as long as you have to reach a certain point or environmental object to save, the game is broken, if it has a save option you need to have the ability to save at any time. I can not begin to tell you the number of games that started off awesome, but because the mechanics of the save featured made you reach a certain point or in-game item to save, ruined it for me. Example, Tomb Raiders early titles, once you run a gambit in the game only to die right before reaching a save point and realizing you have to do it again and again before finally reaching a glowing crystal or a typewriter or some mark in the environment just to save, has totally killed any immersion the creators of the game took the time to make. Free save points would be my save of choice, save anywhere outside of a combat situation and you do not disrupt the flow or the emersion nearly as bad. The balance comes in with the non-combat save option.