Aug 22, 2010

Module Three "Game Play and Control"

I had waited quite a while for Larian Studios to release Divinity II Ego Draconis. I was excited to settle into the world they created and I wasn't disappointed, promising some 60 hours of game play and over 180 quest they seemed to deliver right away. The overall feel of the game while seeming rather linear did a good job with emersion. The creatures created were fun and although not that unique had their own quirks that bound them to the title. The controls were intuitive and worked rather well with the layout of each level, seamlessly transitioning from the exploring mode into the combat mode when needed. I got hooked on this title right away with the story driving me to a point I would actually be able to become a dragon, take flight and wreak havoc. about 15 hours and several game levels in I reached the point where take and control the dragon form, disappointment set in as the flight of the dragon did not match the animation, meaning the animation was very nice and reacted to the controls set in place but the overall feel of the flight was way to smooth and quick, it did not seem to take into consideration the mass and size of the beast and how it would have to bank and soar, it felt hollow. They also decided to keep your ability to become the dragon designated to certain areas of the map with no reason as to why you could take the form is some areas and not in others. While on the map in human form and going through the quests you have ground based combat and npc (non player characters) on the ground, if you then decided to take dragon form and swoop into attack say an army of bad guys... well they just disappeared, unable to interact with the dragon and visa versa, leaving dragon form and landing on the ground revealed the army was still there. They broke emersion and the cohesion of the game, where the game play overall was polished as well as the mechanics, they failed with some of the design choices and limitations turning the feel of an very nice and beautiful RPG to an arcade feel in dragon form.

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