Aug 22, 2010

Module Three "High Concept"

Oceanus

Michael Pliaconis


High Concept

Trapped in a realm of myth and fantasy based on the underworld of Greek mythology, you must escape Oceanus and make it to the last spot on the
Ferryman's boat to the living.

Features

Large board with many surprises for the players to discover, from creature cards
to coins no game play experience will be the same.

Dice are used to command the players game pieces around the board, as well as cards put into play by specific spaces on the game board.

Choose between four uniquely designed play pieces to represent you as you travel through the rings of the underworld.

Two decks of cards used to trigger events laid out on the board will offer the players boons such as protection from hazards or coins to pay the ferryman or pitfalls such as loosing a turn or even the spawning of a ring guardian that can threaten all those in play on that ring.

Player conflict as one player occupies the same space as another a challenge mode takes place. Challenge modes will result in one player moving back spaces or loosing coins.

Player Motivation

Players try to battle through the nine rings to the Ferryman at the end, first player to reach the Ferryman and pay his toll wins the game.

Genre

Greek mythology

Target Consumer

10 - 12 year old fans of the Percy Jackson series, Harry Potter and others of this style that are looking for a new way to explore the myth and competition of this genre.

Competition

None found

Unique Selling Points

Ability to combat players to advance

The collectability and need to hold pieces that can be taken or lost

Large board and player pieces

Cards that reveal hazards and boons

An exhilarating race through the underworld

Boxed board game great for a rainy day or sleep-over.

Design Goals

Well thought out board game whose mapped spaced create a flow that is unique

An art set that creates an atmosphere and personality, not just tokens to move

A board game that is different each time you play

Characters

Each of the player tokens will be a character of myth and legend and have his or her on story as to why they need to escape to the land of the living, each may have a unique ability that may allow bonuses to certain aspects of the game play mechanic.

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