Sep 5, 2010
Chapter Four Book Work
After reading chapter four I settled in for a few hours on the couch playing some games and observing the characters in each. In each of the games my character was the hero of the narrative, actions I did along the way impacted the world around me in the form of altered quest lines and difficulty in puzzles and or combat, depending on the game. All of the characters had a similar relationship to the game world and that tied in with them being very much alike but placed in different Genre. The fluid movements created by the animator made the world seem that much more real, the way your character reacted to the elements or even to the movement around the maps on different vehicles or terrain grounded the player to the world that was created. This is crucial to the mechanics that are built on the ability for your character to manipulate the game environment.
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