Sep 5, 2010

Module Six "Chapter Three Book Work"

Chapter 3 Review Question One

The subject today is Darkfall an MMO that is full on PVP in first person, this is a departure for most MMO's are played in third person. The key to making this game unique is the first person experience. The field of view is kept as close to true as possible this allows for the ability for stealth and the overall feel of the hunt or hunted to generate a certain amount of anxiety. If I were to redesign the system using the standard third person view port the field of vision would allow the player to see all around his avatar and the dynamic of the game would be shot, stealth instead of actually using cover and distance so as not to be seen would be replaced by the player using stealth to seemingly disappear except to those in the party. You also move into the point, click and attack mode the third person games seem to rely on, instead of the twitch based combat found in the first person MMO.

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