Sep 26, 2010

Module Eleven: Character Development Revisited



Module Eleven:  Character Development Revisited

"A character in a game is never just the character, but the character in that
particular world, designed to compliment him or her, and giving
sensual shape to his or her existence."

Continuity in design seems to be the theme here, you would not have a character set in a medieval world with machine gun skills or demolition skills, the character would need to seamlessly exist in the environment in which it is created. Take WOW (World of Warcraft) now move all of the races into a space race, where technology and magic create a way to traverse and conquer the stars. The characters would need a different set of skills to navigate the new world, mounts would be replaced with vehicles both interstellar and on-world based. New combat skills would need to be added to utilize the advances in weapons or focus items for magic. Races would have advantages and disadvantages such as Gnomes and Dwarves, Humans and Orks. The total feel of the game would change and the characters abilities and skills would have to reflect the changes. Even the models would have to change graphically to reflect the evolution of the race/character type into the technology based futuristic WOW.

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