Module Nine: Prototyping
Prototyping is a fundamental aspect of creation and testing a design, this allows you to visually see the spatial aspects of the game, the layout and visual quality. Multiple prototypes may be necessary to tweak certain aspects of the game. Prototyping just the map or course of the game to see the flow, be it from dice rolls or cards, the progression through the map or maze is crucial to the over all balance of the game. If it is dice driven then this will need to be tested for the obstacles and bonus spaces the map may have. You may need to add an additional die to the game to balance movement and statistical or tactical achievements or pitfalls. After all you can not play test without some sort of prototype, so get busy with the paper and glue.
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