Sep 26, 2010

Module Nine: Design Chemistry

Module Nine: Design Chemistry

Depending on the size and scope of the game a design team should be that, a team. Now this team can be broken into groups of teams, for example if I were making an RTS game I would have the programmers in a group, the artists in a group and the designers in a group, all of these groups would be connected by a lead, and like a Venn Diagram those leads would become a group who made decisions and choose directions that would be taken back to the corresponding groups for completion. The lead group would be instrumental in prototyping the game. The design group for example would give the plans of the levels map to the artists and they would work from them creating assets, those assets would go to the programmers and so on. The overall balance and work flow of the group would be determined by the size and type of project.

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